Graphic interface for parser text adventure.

I write text adventures using Lua scripts (which I currently run in a custom wxLua wrapper). They incorporate a text parser for user commands.

I want to add graphic elements to it, similar to what CYPHER does and what Memory of a Broken Dimension does even better (both games were made in Unity).

So ideally, I need to send commands from a Lua script to have all kinds of glitchy stuff happening to my text in Unity.

First off, what tools should I use to create this kind of text visualisation? I want at least to know where to start.

Secondly, is it possible to hook Lua to Unity so that all the scripting is done in Lua and Unity only does the graphics?

I’d appreciate any guidance, because I’m only starting to learn Unity.
(If it’s too difficult though, I’ll probably just pay someone to help me with this thing.)

Anyway, thanks ahead for all the helpful info!

1612572--98071--$CYPHER04.png

I’m gonna bump this, anyone can help?