Graphic issues on an iPad Mini Retina (Unity 5.0.1)

Hi All,

I’m running in to an issue on my iPad Mini Retina. The in-game graphics appear with lines through them. Everything on the UI Canvas appears fine. I’m using Open GL 2 as my graphics API in Unity Pro 5.0.1. I haven’t changed any of the other default graphic configurations. The graphics appear fine on an iPhone 6 and iPhone 6+ and in the simulator for iPad’s.

Screenshots:


Any idea why this may be happening and how I could fix it?

Thank you!

Update:
Deactivating my Unity Pro license fixes this issue.
Re-Activating Unity Pro causes the issue to occur again.

I’m not changing any settings between compiling the builds after I activate or deactivate Pro. Any ideas?

Update 2:
Turning on the Unity splash screen fixes this issue… What the heck.

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