This post-processing is main features for HDR-image in one: bloom, basic image controls(custom gamma, additional exposure, brightness, contrast), adaptive exposure(Unity built-in only Reinhard) with filmic tone-mapping. And really easy tweak to get a nice looking image.
It’s additional component for complex solution.
Key features of this package - materials like in offline-renderers, real-time reflections with HDR and fast accurate blurring(without generate mip-maps).
Gearing Games
Advanced Surface Shaders. For reflections you need create cubemaps with textures tagged as Lightmaps (HDR-textures(*.exr) possible). It’s described in Readme in Demo-Scenes section (How to create HDR Skybox)
Purchased and looked amazing at first glance, however i’m getting really bad results when, surprisingly, upping the quality of the scene! Images show going from the default of good to “beautifull” default settings
ronan.thibaudau
Thanks for purchasing and feedback!
I tried make same and getting this if enabled MSAA, turn off it. MSAA not supported with HDR on DX9
Also you will get bad gradients if you uncheck HDR on camera.
Oki that worked, thanks!
I’m also getting some self-correcting errors as if there was delayed rendering, if i move close something will look wrong and then immediately self correct.
I will upload a video.
Watched the documentation better, while i do see some edgy areas they may be normal but the issue i had with poping was because by default the update was set to medium, setting it to very fast makes it look amazing thanks!
ronan.thibaudau, thanks for positive comment!
Very fast reflections update can be big impact to performance in heavy scenes. It refresh all sides of cubemap per one frame/update. Medium should be enough usually.
That studio car demo looks very nice, good work The paint looks excellent.
I’m working on a small car project right now, and I wanted camera rotation/limit just like that in your demo, however I’m an awful coder and I can’t find any proper examples anywhere. If it’s not too much to ask, would you mind sharing it?