# Graphical corruption

**URL:** https://discussions.unity.com/t/graphical-corruption/1675720
**Category:** Post-Processing
**Tags:** Post-Processing, 2021.3-lts, Bug
**Created:** [August 8, 2025, 10:28am UTC](https://discussions.unity.com/t/graphical-corruption/1675720 "2025-08-08T10:28:49Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![ParallelCirclesDev](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/parallelcirclesdev/32/899532_2.png) [@ParallelCirclesDev](https://discussions.unity.com/u/ParallelCirclesDev)
#### Post date: [August 8, 2025, 10:28am UTC](https://discussions.unity.com/t/graphical-corruption/1675720/1 "2025-08-08T10:28:49Z")

</div>

Hi all,

My team and I are porting a PC game to PS5 and Xbox Series.  
However, we’ve encountered a graphical bug, as you can see in the images, when a round finishes, the visuals break.

At first, we tried fixing it by disabling all post-processing effects on every camera, but that didn’t work.  
We then considered possible causes and thought it might be related to some render targets we’re using — maybe their format changes on consoles due to a bug or something similar.

It’s really strange because this only happens on consoles. We’ve tried to reproduce it on PC, but haven’t been able to get anything similar.

Has anyone experienced something like this before? Do you know what could be a possible solution?

 ![Captura de pantalla 2025-08-08 115032](https://europe1.discourse-cdn.com/unity/original/4X/c/c/1/cc11d24b50a65c67c034199ca6bbd1d6c962af1d.png)

 ![Captura de pantalla 2025-08-08 122454](https://europe1.discourse-cdn.com/unity/original/4X/f/4/4/f448cee3835134ac009b32d3cf2716a808a0519e.jpeg)

 ![Captura de pantalla 2025-08-08 122446](https://europe1.discourse-cdn.com/unity/original/4X/4/4/4/444b2843e73927f337963afe55b7a0c1c575257d.jpeg)

 ![Captura de pantalla 2025-08-08 122429](https://europe1.discourse-cdn.com/unity/original/4X/a/9/a/a9af28daf5dbc53fbe8169e30acfb3dec7729fe9.jpeg)
