Hi! So I’m encountering a super weird issue. I have a project on two machines. Both Windows, one is a laptop, one is a desktop.
The colors look different the two machines and I thought it was just display differences between the two. But I recently noticed the colors display on each machine based on what machine they were built on, so I don’t think it’s a display quality/setting issue.
Here’s the graphical differences: Link
The top screenshot is from a build made from desktop opened on the laptop.
The bottom screenshot is from a build made from laptop opened on the laptop.
So it’s super obvious that the desktop build is a lot brighter and the laptop one is darker. The issue is happening in editor (scene view and play mode) on both machines too (desktop is brighter, laptop is darker).
I compared all camera settings, URP settings, etc with someone else working on the project (they see it darker) and we have the exact same across all 3 machines… Our guess is maybe Unity does an extra color pass that gives the brighter colors for the desktop build? Our next guess it’s maybe something with the shaders, since there are some objects that look the the same between builds. But we aren’t really familiar with the build process and aren’t too sure!
It’s really not a big deal since the desktop build can build it brighter (which is what we want), but it’s driving us crazy! We’re really curious to figure out what’s causing these behaviors.
Hope the descriptions make sense haha, any help would be appreciated!
EDIT: I noticed the tag at the top says Build-In Render Pipeline, but we are using URP. I can’t find a setting where to change that…