Graphical glitches on first generation iPod Touch and iPhone

Hello good people!

EDIT** Here is a screenshot showing my issue:

I’m having black lines and intersecting polys on first generation iPod Touch’ and iPhones on my user made models.

The black lines are visible on the iPhone 3Gs aswell, but they are quite hard to spot.

Everything seems to be working fine in the editor and unity remote, I have to build and upload my project to a device to spot the glitches.

Is there a way to tweak the depth buffer? Is it possible to make polys one-sided? Any ideas what could be causing this?

Thanks!

Anyone?

Cheers!

Looks like a z fighting issue. Try increasing the near clipping plane, and/or decreasing the far clipping plane on your camera.

You can use offset to fix Z-fighting issues.

The backfaces of polys are culled by default.

Your “composition” :wink: is too noisy for me to really be able to tell what I’m looking at, though. A video of the Scene View would help.

I think the near clip plane needs to be further forward. I had this issue on one of my games - the 3G would display clipping issues while the 3GS would not.