Graphical problem on an executable build

I have a graphical problem on an executable build. I don’t have any problem or error playing on editor/engine.

I have tried disabling all lightings, 3D models, foliages, particles and reflection probes. However, I still the same problem. I’m guessing this is a glitch on Unity engine? I have tried every possible way I can come up with.

This is without postprocess

With postprocess

I’m using Unity 2017.1.0f3 (64bit)