Can you please provide better exception, I have spent quite some time to realize what is going on.
ArgumentException: SetData(): Accessing 168 bytes at offset 0 for Buffer of size 12 bytes is not possible.
UnityEngine.GraphicsBuffer.InternalSetData (System.Array data, System.Int32 managedBufferStartIndex, System.Int32 graphicsBufferStartIndex, System.Int32 count, System.Int32 elemSize)
UnityEngine.GraphicsBuffer.SetData (System.Array data)
Exception should directly say that I’m providing array bigger than size defined by constructor of GraphicBuffer, instead of spawning some some other exception from the depths of call chain.