GraphicRaycaster broken in 4.6.4p1

If an UI object is disabled when instantiated, it still blocks raycasts.

Repro scene attached (there’s a disabled panel that blocks the left half of the button).

Case number 686078.

2050661–133343–ReproScene.unitypackage (5.96 KB)

Couldn’t find your case in the issue tracker so I up voted this one instead: Unity Issue Tracker - [EventSystem] Deactivated UI Elements are picked up by GraphicRaycaster.Raycast

Not fixed in 4.6.4p2. Kinda expected them to see this as critical priority show-stopper bug, that would be fixed immediately…

Yeah… this is a big deal. Wish I had read this post before going from 4.6.3 to 4.6.4p2. Breaks my main menu (and many other things) since I have popup dialogs and stuff that are disabled by default… but they are still blocking input.

Seeing this too. Breaks our menu as well.

Shocker thats not fixed in patch 2 - we need the patch fixes, why UI team always sleeping!

Do we really have to wait another week for a patch?! This should of be a priority!
Many people have pop up dialogs or messages in their games!

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I can’t believe I have to wait another week to see if they’ll fix this… It’s the only thing that’s holding me from publishing my game. I could use a previous version where this doesn’t happen, but I was interested in some other things these patch have included aswell.

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