I’m using the GraphicRaycaster component on the parent canvas to detect whether the pointer is hovering above a certain component. This does not work when mouse is hovering over the popup of a TMP_Dropdown component.
This is basically the exact same problem as here, with a single difference. In the linked question, they have this same problem with the normal Dropdown component, which is an issue because the Dropdown game object has it’s own GraphicRaycaster component. The solution to this is to use the GraphicRaycaster component attached to the same game object as the Dropdown component to detect hover over the Dropdown pop-up.
However, with the TMP_Dropdown, I cannot find a GraphicRaycaster component attached to the same game object. As such, the GraphicRaycaster on the parent canvas is completely not seeing the TMP_Dropdown popup, and I can’t find a way to solve this issue.