Graphics.Blit make app looks weird on AR Project.

I’m making app with tensorflow lite .
on every seconds, I want to detect object with tensorflow lite.

but the problem is…

Graphics.Blit(null, cameraTexture, arCameraBackground.material);
detector.Invoke(cameraTexture);

it invoke error for above video., dupulicating infinite ar plane prefab , also I instantiate cube but it also look weird looking like dupulicating…

Camera texture is made in Start function with
cameraTexture = new RenderTexture(Screen.width, Screen.height, 0);

and deleting Graphics.Blit line make app works but can’t detect object.

Try using the CPU image from AR Foundation.
https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@4.2/manual/cpu-camera-image.html