Hi there, when I call graphics.blit in the hd srp and then get a texture2d from the blit, if my camera isnt placed at 0.5,0.5,-0.5 the output texture becomes distorted. Its as if the texture being blitted is always in one place, moving the camera on the x,y,z the output texture shows the texture but it crops it. If moved to far the texture is gone. If the camera is rotated it shows the output texture rotated. Any advice? Thanks
I have a code that you can move the camera on all three axis, do you want that? I don’t dabble much in graphics, but this will work no matter what computer you have.
@Carterryan1990