Graphics bug with using tilesets.

Hey.
I have weird bug with using assets on tilemaps.
Sometimes i have black lines during movement.


How to fix it?

sprite atlas padding =2

Where I can find that option? Im new.

google

You can use the Manual or Script API and search.

https://docs.unity3d.com/Manual/class-SpriteAtlas.html
https://docs.unity3d.com/ScriptReference/30_search.html?q=sprite+atlas+padding

Ok i checked it out but …
This is a screen from your link:


But mine looks like this:
I don’t have option “Padding”, so what I need to do to get this potion there?

thats not the sprite atlas, you open the wrong menu

Which menu I should open? Where I can find it?

Ok, I found it, so the only thing what I need to do is create atlas and add items to it?

I’m curious, have you looked at any of the manual links that were posted above? They go over all the details of this including showing you the steps of creating one. Have you looked at that or are you waiting to be told by someone here? The screenshots in the links above do show you the padding option.

Sprite Atlas: Unity - Manual: Sprite Atlas properties reference

The above link shows you all the detail including the following sub-page:

Sprite Atlas Workflow: https://docs.unity3d.com/Manual/SpriteAtlasWorkflow.htm

If the above is a single sprite then there is also a padding option in the Sprite Editor: Unity - Manual: Sprite Editor

All of those are something you should look at.

While using a sprite atlas might be a great idea and solve this issue, I’m sure it’s not necessary.
I’m not using atlases in a current project that has a tonne of sprite maps with import settings pretty much identical to this, and I’m not getting those graphical artifacts.

Unfortunately @yardiRT , I can’t replicate this with what you’ve given so can’t add anything more useful than just double checking in the Sprite editor. Maybe try disabling the Compression.