@rz_0lento A bit confusing but I’m pretty sure it should still make its way back to 2018.3. I think Unity just writes down the first version to include the fix.
Was in the b12 release notes as fixed, still broken…
Graphics.CopyTexture with a region will not copy readable texture data for compressed formats (source texture format 12)
UnityEngine.Graphics:CopyTexture(Texture, Int32, Int32, Texture, Int32, Int32)
JBooth.MicroSplat.MicroSplatUtilities:smile:rawTextureSelector(Int32, Texture2DArray, Boolean) (at Assets/MicroSplat/Core/Scripts/Editor/MicroSplatUtilities.cs:190)
MicroSplatShaderGUI:OnGUI(MaterialEditor, MaterialProperty[ ]) (at Assets/MicroSplat/Core/Scripts/Editor/MicroSplatShaderGUI.cs:184)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)