Hello.
I’ve got a stange problem. Im using Graphics.CopyTexture to draw 2D map.
I was testing the game on Samsung Galaxy S7 with custom S8 rom android 7.0, and performance was great (50-60fps while drawing map).
After some time I changed my phone’s rom to original Galaxy S7 rom, but with android version 8.0, and i noticed huge lag spikes in my game while drawing texture. (performance drop to 15 fps).
I did also test it on my friend’s phone, new huawei with android 10.0 and performance is as bad as on my phone with android 8.0. But when i had android 7.0 on the same phone everything worked great.
Does somebody know if android 7.0 or lower handles Graphics.Copy texture differently than android higher than 7.0?