Graphics.CopyTexture

Hello, i was wondering if Unity - Scripting API: Graphics.CopyTexture both textures need to be the same size, or is the area u pasting onto what needs to be the same size to hold all the data in the destination texture?

I want to copy a smaller texture onto a bigger one using this method, is this possible?

Hi!

I think what you are looking for is Graphics.ConvertTexture.