I encountered this weird rendering issue on Oculus Rift. It’s really easy to reproduce and I found nothing related on the internet.
- Create a new scene and put some object inside
- Delete Main Camera and drag in OVRCameraRig
- Disable “Use Position Tracking” in OVR Manager
Everything looks fine in the editor but in the headset there’s a black hole (depends on the object you put in) with rough edges that moves when the HMD rotates vertically.
I’ve tried it on two computers. Both gave the same result. My unity version is 2019.1.0b5. 2018.3.7 also gives the same result.
Attached is a picture in the HMD I took using a phone.
Any thought on this? Any help would be appreciated!