Graphics Dev Blitz Day - 2023

Hello, again Devs!

Join us on May 25, 2023, between 8 am & 7 pm CEST, in the Graphics Dev Blitz Day 2023 - Q&A forum and Discord, to learn more about Graphics directly from the Unity Developers. Start thinking about what questions you’re dying to get answered regarding Global Illumination, Shaders, SRP, URP, HDRP, GfxDevice, Texturing, Mesh, and more!

The Dev Blitz Day forum and Discord forum channel will open for questions the day before on May 24th. The team will start answering on May 25th.
After the event period ends, the forum & Discord channel will be locked for new threads but the threads themselves will remain open for discussion.

Some basic rules:

  • Post your questions by starting new threads in the Graphics Dev Blitz Day 2023 - Q&A or in the Graphics Dev Blitz Day 2023 on the Unity Discord.
  • Please remember to comply with the code of conduct : be respectful, both to your fellow forum users and to the Unity staff
  • Don’t bundle multiple unrelated questions in one thread. One question/topic per thread.
  • We may filter out off-topic or duplicate questions
  • Questions asked during the event periods will be answered, but not necessarily right away or during the event periods. Some questions take time or specific people to answer

What types of questions will we be answering:

  • We will be answering questions on Global Illumination, Shaders, SRP, URP, HDRP, GfxDevice, Texturing, Mesh, VFX Graph, Ray tracing, Path tracing, and more.
  • Questions don’t have to be technical in nature. You could ask about specific future plans, why something was made a certain way, etc
  • We won’t be able to answer questions like, “Can you help me debug these 1,000,000 lines of code?” Well, we can, but the answer will likely be, “No”

We’re looking forward to your questions! :wink:

FYI: Keep an eye on our Dev Blitz Day announcement thread so you don’t miss out on the opportunity to participate in the next Dev Blitz Days.

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The forum is now open for your questions! :wink:

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That’s a wrap, everyone! Thanks for all of the great questions!

While you won’t be able to create new threads, we’ll continue the conversations we’ve already started and answer any questions we haven’t gotten to yet.

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