Hi all, I’ve been slowly upgrading to Forward+ and have run into an issue with the move from the old culling Layer system and lighting.
I use Graphics.DrawMesh extensively, and one of the overloads is to specify a layer (which originally corresponded to a light’s culling masks). Unfortunately this no longer works, the layer overload is no longer applicable as lights no longer cull with that criteria.
The question is, how do I specify a ‘Rendering Layer’ when using Graphics.DrawMesh? Thanks.