Graphics.DrawMesh deprecated in 2017.3.1f1?

Why is Graphics.DrawMesh deprecated in 2017.3.f1? It’s not deprecated in 2018.1.b1.

Even if it’s intentionally deprecated, it doesn’t seem like the automatic upgrade should be Graphics.DrawMeshNow. The documentation even outlines the distinct behavior between the two!

… and a few minutes later I see my mistake. The deprecated overloads don’t have materials so they must be using the active material state under the hood, and are immediate-mode I suppose.

Leaving this here in case someone else ends up searching with the same question.