this works fine in the game view, but I also want to be able to observe it in the Scene view, however,
the editor scene view camera does not seem to render it.
Is there a way to make this immediate mesh rendering visible in Scene view?
Graphics.Draw calls render to the current active render target, which is usually the game view. You’ll have to set the active render target to your scene view before calling Graphics.DrawMesh(…)
Thanks for the reply, in the end, I solved it by creating a custom editor class for that component, and render the object (call OnRenderObject) inside OnSceneGUI, so it appears on both Game and Scene Views.
I was expecting Unity to render on both views without having to do this myself.