Hi, still trying to get the Graphics.DrawTexture working. I’ve noticed that Graphics.DrawTexture method doesn’t draw anything to a RenderTexture on my Android testing devices. It does work without problems in the Windows Editor though.
Graphics.Blit to my RenderTexture interestingly works.
And no, I can’t use GUI.DrawTexture… (seemed to be the most popular advice in the past).
I’ve filed a bug but hope to find answers here before because this is kind of a show stopper for me.
Thanks
Ben
Edit: I found a post of someone using the Graphics.DrawTexture method with a Rect defined as (-1,-1,2,2) even though the docs state
With this setting the texture is drawn to my RT even on my mobile device. BUT I don’t want to draw “fullscreen” or to the whole texture but to a defined Rectangle like it should be able according to the manual. Weird.