Graphics: Dynamic batching was reintroduced for particles, lines and trails. (766802)

cut and paste from ver 5.3.5 release note, under improvement…
as far as i know, until now each trail render cost one draw call…
is that mean that now line and trail render will be batch → less draw calls?

more from that list (under fixes):
Android: Fixed blending with background on Unity splash screen. - yap it was ugly! :face_with_spiral_eyes:

Yes - multiple lines/trails will now batch dynamically. I can’t recall if Lines/Trails ever used to batch… I guess the “reintroduction” was mainly relating to Particles, which definitely used to batch… stopped batching… and now they batch again :slight_smile:

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cool! i already downloaded and installed 5.3.5 and it works like charm!

thanks!

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