Graphics: Fixed camera culling performance regression. (925408)

Where can I find more information on this? It is from the 2017.2.0b9 release notes. However, there is no link and searching the Unity issues for this number returns nothing.

I am interested to know whether it’s Occulusion or Frustrum culling?

Thanks

I’d definitely like to know more about this too. I still notice on android builds the culling is taking a very long time (2ms~) and we don’t have that many objects. Can’t seem to find any way to turn it off entirely.