Hello,
Its a hard issue I need your help to find out as I have already spent about three weeks looking for it.
Our game started to crash three weeks ago, it was after releasing a first patch on Unity 2017, so we can’t switch back easly to check if its happening on old version too.
We don’t have exact reproduction sadly, but maybe it will be somehow obvious for you where to look at and give us some tips about that.
When our players are playing for a quite long time, especially with many other players around they are starting to get graphics glitches which can be seen there
(makings parts of screen black)
One more thing we observe when it starts to happen is somehow related with Render.IsVisible :
- you can see a player teleporting around on the right side of the screen (without weapon in hands and nickname above head). Its our optimization which happens only is Renderer.IsVisible is false. Its always happening after those graphical glitches happens.
There are another moments of those issues in a short version:
Of course first things we trough its making this issue were some RAM/VRam leak, but we have checked that and its not happening when the issue happens. Our game is not taking more than 3gb RAM and 2gb Vram even while crash happens, and its not increasing before it happens.
Game is going to crash after a few minutes of playing it, if someone will close the game without waiting for crash is still going to show its a crash. I am attaching files which we received from our players, it looks the same all of the time.
We have tried building on another Unity 2017 versions but it didn’t helped, we have tried rolling back as much things as its possible (all of the scripts actually) and it didn’t helped either.
3266924–252179–output_log(1).txt (745 KB)

