Graphics Jobs enabled in Editor but not in Player build

Hi,

I’ve been looking at our performance recently and I’ve noticed that SystemInfo.graphicsMultiThreaded is always false and SystemInfo.renderingThreadingMode is LegacyJobified in a Player build but in the editor it is On and MultiThreaded

Platform: Windows x64

Does anyone know why this is

Best regards,
Tom

Does anyone have any idea, or does the Multithreaded graphics only work for low end hardware?

This is super confusing indeed!

What values are you setting for PlayerSettings.MTRendering, PlayerSettings.graphicsJobs and PlayerSettings.graphicsJobsMode? The combination of these settings (plus build target capabilities) define which mode is effectively going to be used.

There’s more info at Unity - Scripting API: RenderingThreadingMode

I hope that helps!

Did you find a solution for this? We have the same issue with Unity 2020.3.16f1.