Does anyone know the official status of the Graphics Jobs setting? It’s still marked as experimental, and there’s some fairly recent chatter about it causing memory leaks and other weirdness, and yet I noticed it’s being mentioned in very recent optimization articles as though it’s perfectly acceptable to use (Learn game development w/ Unity | Courses & tutorials in game design, VR, AR, & Real-time 3D | Unity Learn).
Anyone using it? Anyone done any profiling to see what sort of performance gains it offers? Anyone having problems with it?