simple scene (one light, fly sphere and static cube. fast shaders from holokit, without maps, skybox, ambient, reflect, etc. Spattial mapping - off.) Quality settings fastest (don’t sync). Release build.
presentandsync, what does it mean ?
HoloLens device oortal performance tools show missed vblanks per second: 30-40. vsync work anyway? It can be fixed?
I just talked to someone on our QA team that verifies performance - he says he always activates latent frame presentation by default, and disables it if he needs to test without it.