I get some long frames when rendering on Android.
On these long frames GFX.WaitForCommands() appears on the Rendering thread and I’m wondering what it is and why it might happen.
The difference between a short and long frame is 6ms for rendering and 26ms for rendering.
Any advice would be helpful.
Profiler screenshot attached.
Slow frame with lots of GFX.WaitForCommands() calls (the grey boxes down the bottom)
Fast frame with almost no GFX.WaitForCommands() calls.

