Graphics/Shader on Android Device brokes down


I’ve been creating this game, but when I open it in Unity Editor everything is fine,
until I send it to my Android Phone and everything looks like the image I have provided down below 105571-123a.jpg
What might be the problem?

Nvm found the issue, so for anyone who will be having those problems in the future, I have been using anti-aliasing in Post-Processing Stack Shader, and after disabling it everything works perfectly fine.

I think that anti-aliasing is not necessary in some cases since smart phone resolutions are not big enough to catch the difference.