On one project we’re on 5.4.2f2 and we’re seeing the GraphicsSettings.asset frequently change even though no one has made any changes to it (as far as we can tell). The actual changes in the file are properties that aren’t even exposed in the Graphics Settings inspector (however if you turn on debug mode for the inspector you can see them).
The changes are to the following properties:
- useCascadedShadowMaps
- standardShaderQuality
- useReflectionProbeBoxProjection
- useReflectionProbeBlending
Is anyone else seeing this? What can we do to avoid this? It’s very annoying, because the file is always getting flagged as modified by our source control.
Cheers,
Sam