Grappling hook Script HELP

Im making an Attack On Titan game, i need a script that would allow my third person character to grapple, and launch towards buildings/ titans, any help?

In third person? Attack on Titan mechanics are almost entirely identical to Spider-Man, right? I’ve yet to see a Spider-Man game that handled such a thing correctly in third-person, and without an intensely invasive auto-target system I don’t see it being possible. First person may not really be an option for artistic reasons, but given the style of the show you’re talking about “over the shoulder” may be possible and both remain artistically faithful and make it possible to manually target your surroundings without being 90% assisted.

This interest me (but I’ve never done it). I’d probably start by targeting what I want to grapple off of, measure the distance to see if it is within grapple range, stick to it with a joint to enable 360 degree movement, then apply the movement force plus any rotational force & gravity. If you work it out please post what you did. Thanks.

I did a grapple system for a 2d game, we used a joint, and offset position, and off course fake the actually line… Once you use the input you can have it check the distance, then use the offset position, to the joint, disable the controller then animate, the swing etc… when you release you can use gravity … There is more to it, but this is the basic off it and how I did it, and it turned out pretty well, I plan to do it with out a joint in the future …to to how much of a difference it will look…

It would be all of that, explosively at about 5x faster than Batman’s grappling hook, with “boosters” that allows the player to pull themselves faster and a second hook to add lateral force. Keep in mind that the point isn’t to hit the first grapple point, it’s to use the momentum and second line to launch yourself around the object and into the air as fast as possible. The physics/forces involved and humanity (non-superpowers) of the characters means that if you aren’t able to “miss” the thing you’re actually attached to, you’ll likely die.

It would be an absolutely fascinating project.

Make it realistic as well. Mid they are rushing towards something & hit to fast instead of sticking they bounce & take massive damage