I want to grab objects simple cubes using a robotic arm. I have set up material with high friction values for both the gripper and the object. Currently when the gripper closes the object wiggles its way out of the gripper’s fingers. I’m using a controller to control the gripper. Link to video
I want to achieve something like the starting of this video.
I’m using Unity 2019.3.13f1 which uses PhysX 4.1
I have also tried their new Temporal Gauss Seidel solver but that doesn’t help either.
What should I do to get results like that?
PS: I do understand that one way to do this could be to use
OnCollisionExit callbacks to attach and detach the object into the robotic arms’ hierarchy, but I want to avoid that and keep the simulation as physics based as possible!