grass and tree solution on current Android or Oculus Quest 2 ?

what is the popular grass and tree solution on current Android or Oculus Quest 2 ?
does Unity initegrate SpeedTree?
or just use Screen-Aligned Billboard or cross-tree ?

should developer write some shader or c# or the GPU instancing is already inside the URP or HDRP ?

thanks!

Is alpha test still “the evil” for mobile ?

so it’s better to use simiple triangle/quad grass model instead of surface/sprite to get massive grassland?