Grass Artifacts and the Texture Atlas

Hello,

I’ve got lines showing up on billboarded grass sprites. I’ve already tried fixing the affected textures by setting the Wrap Mode to Clamp and messing with disabling/enabling mipmaps and changing filter modes/resize values. Is there any way to see the generated texture atlas at runtime so I can see which other textures might be bleeding over? And are there any other fixes I might try that I’ve missed?

are you using a texture atlas or are these individual textures? please show a screenshot of the lines