Hi,
Sorry if its the wrong topic, but I can’t decide where to put it. I would like to achieve an effect where the caracter (or some other thin object) makes the long standing grass bend or lean apart when going through it.
I thought about doing it with a spherical WindZone attached to the GameObject, but the only problem is that terrain asset grass is bending according to global wind zone settings.
So is there a better way to do this, or how can I get grass that takes a component WindZone into consideration when bending.
Thanks a lot!!
Greg