Grass bending when walking on it

Hi,

Sorry if its the wrong topic, but I can’t decide where to put it. I would like to achieve an effect where the caracter (or some other thin object) makes the long standing grass bend or lean apart when going through it.
I thought about doing it with a spherical WindZone attached to the GameObject, but the only problem is that terrain asset grass is bending according to global wind zone settings.
So is there a better way to do this, or how can I get grass that takes a component WindZone into consideration when bending.

Thanks a lot!!
Greg

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Sorry guys, I must have overlooked this thread:
http://forum.unity3d.com/threads/5785-shader.SetGlobalVector

It really seems it has what I need!!! Hopefully I will be able to get it right. Otherwise I will continue asking in that thread.

Greg

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