Is it possible to set the Height and Width of individual Grass Prototypes, or is this set up in the shader and affects all similar instances of a single type?
I think it’s defined in the mesh/texture (depending on whether you choose grass texture or detail mesh). I can’t think of a way of easily modifying those paramenters in the editor.
Yeah, I am aware of these control parameters and know how to modify them through script, but that affects all instances of that type, I want to control each instance individually. Does anyone know where Unity stores the individual heights for each element, or how this is applied in Unity? It does not appear to occur in the shader.