Grass Question

So I’m the a newb :smile: I have made my first map 3kx3k big. I have a question with this 2d grass, when your camera is far from ground you wont be able to see the grass you have planted on it, is there a way to see it even thought your camera is far from ground.

If there’s a way kindly please give me instructions with print screen because I’m 100% newb still learning unity 3d :smile: Please don’t be mean to me.

Thanks in advance! :slight_smile:

See the tree and detail objects sliders as seen here:

Detail Distance is the distance the objects will get from the camera before they are no longer rendered. It is a good idea to use a nice grass textures under grass, stone textures under stoney paths etc so when the small details aren’t rendered at a distance the texture will take its place. This is mainly for performance.

Also, You can change the grass to not be billboard by removing the check when creating it. This will give a performance boost as well. I don’t think many people like that, but I think it adds depth to the environment if done right. The performance boost is noticeable on all the systems I have worked on.

For additional terrain reference you can check out the Unity Guide:
http://unity3d.com/support/documentation/Manual/Terrains.html

Also, if you want to make natural realistic terrains check out the Terrain Toolkit:
http://unity3d.com/support/resources/unity-extensions/terrain-toolkit.html

Some users don’t like the results, but with enough practice you can make some really impressive stuff with it.

Thanks :smile: