Grass rapidly clipping between one another during camera movement

Hey I’m trying to learn more of the 3d aspects of the Unity editor and am curious as to what causes this and what some potential solutions might be.

For example, while stationary the grass looks fine, but when moving (even just spinning the camera), certain bits of grass start rendering in front of and behind other bits of grass and it just looks like a super jank. They’re all placed as prefabs—what might be some potential solutions to this?

It’s probably related to how transparency is being sorted. You’ll see this in all sorts of things, from smoke to foliage, in a lot of games. Depending on the situation, you may be able to get away with changing your grass to use alpha clipping rather than alpha as transparency.

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