Grass reflections act wierd from behind

Here are two pictures of the same grass object from different angles:



You can see that the image where sun shines towards camera, wierd reflections appear at the bottom of two quads and creates an effect of grass behind being lit more and whitened. Even when smoothness on 0. How can it be fixed through grass material’s shader?

Sorry for stupid question, this can be easily fixed with diffusion profile, i simply didnt know how to apply it in my own shader. If anyone encounters the problem - simply go to your shader’s graph inspector (only if you use shader graph, if hlsl i cant help you :slightly_frowning_face: ), surface options - there you can choose material type; choose translucent; now you have diffusion profile input in your shader and in inspector. Then choose diffusion profile you need and youre done. Creating diffusion profile is quite easy and you can google it.