wyattt
December 13, 2018, 6:21pm
3
tr_lineas:
Note: I already posted this in the beta forum. Was advised to post it here.
https://discussions.unity.com/t/722475
I’m unable to draw grass textures or detail meshes on any terrain. Or at least it doesn’t get rendered.
I have tried various combinations of brush size, opacity, target strength, detail distance etc. I even tried to add details via script. Nothing worked. No error messages are printed. It says “One or more selected brushes are read-only” in terrain inspector though.
When disabling billboard on the grass texture settings pink squares are being rendered.
Steps to reproduce:
Create Terrain in Unity 2018.3.0b10, 2018.3.0b11, 2018.3.0b12 or 2018.3.0f1 with HDRP
Update HDRP (up to 4.3.0)
Add a Grass Texture or detail mesh
Try to paint
I don’t seem to be the only one with the problem. There are at least 2 posts in “Graphics Experimental Previews”
https://discussions.unity.com/t/721265
https://discussions.unity.com/t/724189
and one on the Unity3D subreddit
https://www.reddit.com/r/Unity3D/comments/a3z7cu/hdrp_grass/
This is a known issue that grass/details don’t work in HDRP at the moment. We have a bug case open for this.
“One or more selected brushes are read-only” - this just means that you can’t edit that particular brush preset/asset. It’s part of the engine’s built-in resources
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