Grass? which type is better and how to achieve it?

Hi there, i’m making a massive terrain of about 15kmx15km.
grass, rocks trees, and other smaller terrain are pretty much basic templates.
what would be the most framerate effective way to place these items?
I have looked at mega scatter the asset, and terravol too, but I’m not sure if that’s the way to go.

Also grass, if i wanted to make a game that me and my friend could play, so a multiplayer game, is it better to have grass on the map and fill it up, or grass generated by each player? would there be a difference in framerates?

What also is the best way to get billboard grasses allover the map but giving them a decent offset, as the unity editor grass tool is not giving great results?

any answers wold be great
thanks

Nothing wrong with what you are asking but this is not the place to ask it.

This forum is for game design. Your question is for game development technical implementation.

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Depends on your horticultural demands. What region do you live in?

ok thanks for the information, could you possibly post a link. sry bount the late reply i have been working night shift.

the designs were just a plains billboard grass with a few variations, but i was primarily looking for an asset that would help alleviate frame rate issues