Grass

:slight_smile:

=O OMG! You managed to get an amazing result on those!
I notice some small white edges on the textures, there´s a 4.2 feature to handle those :slight_smile:

Btw! Just looked at your link with extra images, really impressive work with textures : ))))
I would recommend ndo2 for normal map generation, it work really well with this kind of content

See ya!

Thanks!) still learning)

Wow, well done sir. That is amazing!

Really nice. What’s the performance like?

Demo please. :slight_smile:

Yes, webplayer please, looks amazing!

Very nice work. I like the detail.

How did you manage to place all the 31 grass textures? One by one in the editor or did you made some script?

really nice textures – apart from the white “outlines”.
see: Unity - Manual: Importing Textures to find out how to get rid of those.

right now you use pretty dense grass on the terrain which usually looks good just “out of the box” (sorry, i do not want to degrade your work).
unfortunately this is very expensive to render as it produces as lot of overdraw and costs a heavy amount of fill rate.

so it would be pretty interesting to see how your grass textures look on a terrain if grass was only placed in smaller clusters of less density:
is the simple quad shape of each texture quite visible?
how do do the textures fade with the ground? is the intersection quite visible?

i guess those questions are pretty important for judging how your textures would look like in a “real” game environment.

anyway: good coloring, good lighting on the textures.

lars

relly nice… are you going to release them?

That is the best grass I have ever seen! Its better than real.

Spectacular!

Has anybody tested these grass textures? I would say that these look amazing but Lars may have a point about the look when using them less dense. Naturally, demo would be nice.

Yep nice work. I am guessing performance must be bad though:smile:

Would be nice to get some benchmarks on just how much of a performance hit this grass causes

Are you avoiding all the performance questions or what? I want benchmarks now

That’s very nice looking but yes, it’s very dense and still relying on the old system so i’d imagine you’d not be getting great performance, also in the images the height is very uniform.

In may the next gpu pro book will be released which will feature an article on grass, i think using the gpu, and I think a unity implementation of that could be very impressive, if it looks as I imagine it should, worth looking out for that, grass lovers, if you feel handy with dx11

DX11 grass can look impressive for sure but I’d be more interesting in seeing something that looks amazing and looks that way on cross platforms from iphone5 to linux machines rather than just DX11 machines