Gravity And Mecanim (Animator) problems! Walking in Air.

Hi Everybody
Yesterday It works, but now…
My character is not falling.

A have character with biped skeleton. On the feet bones I attach the colliders.

Animator prefences

Physic setup is right

But at result I have a SkyWalker

Yesterday It was worked awesome with full animation. Root bone moved with gravity and jumps was work. What I doing wrong?

NO Ideas? I must write a new physic script for platform detect?
Fail In progress

do you have both a capsule collider on the root and the box colliders on the feet? Are they on different collision layers? Try disabling one or the other, if they’re constantly colliding it might be causing issues.

Thanx. I tried to delete colliders on a feet. And character include one capsule collider on the parent Game Obj of character. Not Root bone. I had no result.
I disable my script, and put character in air. Hopeless. Gravity don’t work.
But, If Animator disabled gravity start working…
PS… earlier it workin with 3 colliders and animator.