Hello, I’m working on an app using fireworks and others objects. All of the objects are tested and worked on a classical Unity project but when I add them to my Unity MARS project gravity seems to not working.
The first game object is a particule using the gravity modifier attribute.
The second game object is using a rigidbody (forces is working but not gravity).
Is there any changes to make in the project ?
Unity 2019.3.15f1
Unity MARS 1.0.2
ARFondation 2.1.8