Gravity in Unity MARS

Hello, I’m working on an app using fireworks and others objects. All of the objects are tested and worked on a classical Unity project but when I add them to my Unity MARS project gravity seems to not working.

The first game object is a particule using the gravity modifier attribute.
The second game object is using a rigidbody (forces is working but not gravity).

Is there any changes to make in the project ?

Unity 2019.3.15f1
Unity MARS 1.0.2
ARFondation 2.1.8

I have not had to make any changes in the past to make gravity work.

Can you log the value of Physics.gravity and Time.fixedDeltaTime ?