Gravity is Different in from the built game and the editor

Pretty much when I build my game it changes from the editor so when I build it, the character doesn’t jump either as high or as fast as in the editor, I messed with the gravity and fixed how high it jumps but now it jumps slower, just wondering what setting or what can I use to fix my issue and get the gravity or the built game to be the same as the editor.

(Unity 2d)

Probably, it doesn’t have anything to do with the gravity settings. it is possible that your game is not very optimized, but I can’t tell for sure since I am not seeing your data structures. But what I would do is try to learn about optimization for games and how to apply it :slight_smile: