Gravity is different on ios for Unity 2019

The gravity on an ios build seems to be less than 1/2 what it is in the editor. I’ve checked and changed the targetFrameRate and it doesn’t seem to make a difference. I put a fps counter and it seems to be the same in the editor and ios but the gravity is still slow. I’m using 2019 and this did not happen with previous versions. Seems to only be affecting gravity not forces. All other physics and time settings are default. What else could cause physics speed changes?

gravity / physics has changed at least once before, when Unity changed the physics engine. (totally borked my mobile game) Check to see if unity has changed the physics engine in 2019 compared to the previous version you were using.