
here is my rigidbody. but this is not working.
this is not checked is kinematic and it’s using gravity. and this is not Freezed position.
how to solve this?

here is my rigidbody. but this is not working.
this is not checked is kinematic and it’s using gravity. and this is not Freezed position.
how to solve this?
(Actually, I was wrong when I said that static objects with Rigidbody do not fall. In fact, they fall as usual, even if you mark them as static
).
_
timeScale is set to zero?gravity set to theFixed Joint component?hey! I solve this, it was my bad… the collider was too big.