here is my rigidbody. but this is not working.
this is not checked is kinematic and it’s using gravity. and this is not Freezed position.
how to solve this?
(Actually, I was wrong when I said that static objects with Rigidbody
do not fall. In fact, they fall as usual, even if you mark them as static ).
_
- Then maybe
timeScale
is set to zero? - Or is the
gravity
set to the
zero vector in the settings? - Or is the object attached to another
using theFixed Joint
component? - Is it also possible that some script
holds the object in the same place?
_
So there are many possible causes of the problem, and there are probably more than I have listed. If all of the above does not cause problems, then specify what kind of object it is, what other components does it have, what scripts?
hey! I solve this, it was my bad… the collider was too big.