Gravity is on but doesn't fall

Hello. I just finished typing a script then I applied it to a maze. What it does is when you press left you will rotate it anti clockwise and right it will rotate clockwise. I have a soccer ball and it doesn’t seem to collide with it. Here is a video.

When you rotate the maze, do it with a hinge joint instead. Transform changes do not feed back into the physics system because they are of a different nature and the physics system never hears about them. However physics things like hinge joints always interact with other physics things correctly.

Thanx Yoggy! :slight_smile:

I seem to have another problem with the idea you said. Sometimes the soccer ball stays still when I rotate it. Here is another video.

Does this apply to objects like spheres for example?
When a direct force contact is applied to a sphere, the sphere seems to stop using gravity in favor of the force being applied to it.
How do we make sure the object is transforming with gravity and with force?

I’ve added the “Configurable Joint” which should provide feedback to the sphere, which it does but only when no direct force is being applied to it.