Hello all,
When my player object is falling and I apply no friction, gravity causes it to slow down drastically.
As far as I understand, gravity shouldn’t do this right ?
I have the following code to move my object:
float xInputDirection = Input.GetAxis("Horizontal");
Vector2 runVector = new Vector2(xInputDirection, 0f);
playerRigidBody.AddForce(runVector * runPower, ForceMode2D.Force);
When I apply friction, it causes my player object to fall slower, and increases the horizontal momentum…
It’s also worth noting Update() gives better results than Fixedupdate() which is what I want to avoid using. Does anyone have any idea why this occurs ?
Thanks in advance.